![blender 3d human model blender 3d human model](http://webneel.com/daily/sites/default/files/images/daily/11-2013/20-blender-models-human.jpg)
I’m looking through sites like turbosquid, but if anyone already uses models like this and could recommend whatever they use, that would be extremely helpful. They don’t need to be overly detailed, although if I could find one that lets me adjust proportions somehow to create more varied characters, obviously I would be willing to pay extra for that. I’m also wondering if anyone knows where I could get decent, rigged male and female models for a good price (or better, free). Obviously references help with this, but I can’t always find a photo of the exact pose I’m trying to do, so being able to create my own poses would be great. My problem is that, while I can draw a decent human, it often ends up taking me a very long time because I’m constantly fiddling with and second-guessing my anatomy and perspective, or just can’t get things to look quite the way I envision them. Is that a good thing to do, though? I know that relying too heavily on tracing makes it hard to actually learn how the human body looks and moves, and I don’t want to cut corners only for it to mess me up later down the line. Each 3D model corresponds to a real human being captured by our state-of-the-art 3D Scanner. Something I could arrange, then screenshot and move into a drawing program to draw my characters on top of. Renderpeople are scanned 3D People models for application areas such as visualization, VFX, games, as well as VR, AR and everything metaverse. Almost like a virtual version of those articulated wooden figures used for sketching out poses.
![blender 3d human model blender 3d human model](https://i.pinimg.com/originals/e9/d7/a7/e9d7a777a605cb5e78756ea61f967a26.jpg)
I’ve recently gotten back into Blender after a lonnnng time away (had to use 3ds Max all through college, so I’ve basically come back to an entirely-new program) and I’ve started to think about using Blender as an aid when I draw in 2D.